![]() This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. Enemies who cross the line are snared and take damage. Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end.Time Warp will be exclusive with Bloodlust and Heroism, meaning you can't benefit from both if you've got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion. It also temporarily increases the mage's own movement speed. Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members.While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination. ![]() Once it's cast, the mage is free to begin casting other spells as the Flame Orb travels. Flame Orb (available at level 81): Inspired by Prince Taldaram's abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets.Please remember that these changes are for the beta and will very likely be modified as the expansion nears release. These changes are straight from Blizzard, and they provide great insight into where the designers want to take things. As we've been expecting, we now have the first glimpse of what the mage class will be like in Cataclysm.
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